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THE PROJECT IS CLOSED!

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Vilmis

Changeset #26 | Revision #845

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*** This Changeset was dedicated to security, stability and better performance increasing mostly.Β 
*** Please read txt files β€ž!!! READ ME !!!.txtβ€œ. There is important information for you.
*** ATTENTION! We've found and fixed the critical security breach. Make sure you're running on the latest version of server files.

Β 

CORRECTIONS

  • UPDATED -Β  Raid Curse and fixed no drop issue.
  • UPDATED -Β  Quest monster type from L2Npc to L2Monster for Strider quest. Now works fine.

ADDONS

  • UPDATED - Bots Engine:
    • ADDED - A new config: BotsExcludeTargets that allows add creatures by their id.Β 
    • FIXED - Bot stuck in town.

OPTIMIZATION

  • IMPROVED - Performance and stability (database connections, code cleanΒ  up/rework. Also, some database's directly connections changed Β toΒ character or server start up).
  • IMPROVED - Server pack secure against exploits and some cheats part 2.
  • MOVED - To void some unnecessary flood in game console a few loggers were moved to game/log/game folder.

BUGS

  • FIXED - Quest:Β 246_PossessorOfAPreciousSoul_3,Β 607_ProveYourCourage_Ketra,Β Β 608_SlayTheEnemyCommander_Ketra, 613_ProveYourCourage_Varka and 614_SlayTheEnemyCommander_Varka: changed from random party member to full party members (Like L2OFF).
  • FIXED - Clan hall weekly payments. The new system had a few mistakes left behind.
  • FIXED - Castle siege running time issue. Siege time was not saved on server restart and it did not continue after server restart.Β 
  • FIXED - DressMe hair skin did notΒ appear after character's restart.

OTHER

  • RENAMED - market_icons to item_icons (database table). Since we're using these icons for another systems we should not call it only market icons.
  • UPDATED - Admin's menu: online list and search list for more convenient management.
  • UPDATED - Admin's menu: add/edit/del drop list. Added the pages. So, no more messages like html is too long. Sorry, I had to do this a long time ago.

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    • Hello,
      Unfortunately, we have bad news - the project is going to be closed due to deficiency of a free time and other particular personal reasons. On that occasionΒ protection of files and forum will be removed.Β 
      If anyone needs a source code, forum, domain or anything else - please contact us. It will be sold for the negotiated and agreed price that suits both parties. A total shutdown (including forum, domain and all servers - it will not be possible to download any files)Β is expected at 2022 May 1st.Β  Until that time all our current and past clients will be able to download a server pack or the last update without protection. Thank you all who have been with us.Β  Β  Β  Β  Β  Β  Β  Β  Β  Β 
    • Get aΒ Real MemberΒ status from here:Β  You must be signed in to view the link content in this post. Please Sign In or Sign Up.
    • you need to buy a real member subscription to get access for the files Β 
    • Sorry, you aren't permitted to download this file. You must beΒ a Real member.?? Help please
    • Hey there. During siege tests I found the following list of issues (as expected results I took the official You must be signed in to view the link content in this post. Please Sign In or Sign Up. where castle sieges base mechanics were introduced and later sieges related patchnotes (You must be signed in to view the link content in this post. Please Sign In or Sign Up., You must be signed in to view the link content in this post. Please Sign In or Sign Up., You must be signed in to view the link content in this post. Please Sign In or Sign Up.), also some of issues I checked on L2OFF server to make sure they are real issues here) GENERAL ISSUES: Castle gates and walls can be destroyed even not during a siege - You must be signed in to view the link content in this post. Please Sign In or Sign Up. ClanGate skill should not work during the siege - You must be signed in to view the link content in this post. Please Sign In or Sign Up. When you're not targeting the holy artifact during sealing the ruler your cast will fail - You must be signed in to view the link content in this post. Please Sign In or Sign Up. Teleport is allowed to the town under the siege, config is not working - You must be signed in to view the link content in this post. Please Sign In or Sign Up. Crown and circlet should be obtainable via chamberlain NPC after the siege only by owner clan, not after the mid-victory autoobtained and kept till the end of siege for every clan that casted the castle at least once per siege - You must be signed in to view the link content in this post. Please Sign In or Sign Up., You must be signed in to view the link content in this post. Please Sign In or Sign Up. When killed in PVP zone should res in the next closest village, not in the same town - You must be signed in to view the link content in this post. Please Sign In or Sign Up. After the siege the gates should return to full health - You must be signed in to view the link content in this post. Please Sign In or Sign Up. MID-VICTORY ISSUES: Sometimed (actually very often for me, like 50% which is pretty high chance) mid-victory conditions are failingΒ causing a lot of critical issues. The error in colsole is java.util.ConcurrentModificationException at java.base/java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1013) at java.base/java.util.ArrayList$Itr.next(ArrayList.java:967) at l2jorion.game.model.L2SiegeClan.removeFlags(L2SiegeClan.java:112) at l2jorion.game.model.entity.siege.Siege.removeDefenderFlags(Siege.java:1449) at l2jorion.game.model.entity.siege.Siege.midVictory(Siege.java:491) at l2jorion.game.model.entity.siege.Castle.setOwner(Castle.java:388) at l2jorion.game.model.entity.siege.Castle.Engrave(Castle.java:148) at l2jorion.game.handler.skill.TakeCastle.useSkill(TakeCastle.java:84) at l2jorion.game.model.L2Character.callSkill(L2Character.java:6838) at l2jorion.game.model.L2Character.onMagicHitTimer(L2Character.java:6468) at l2jorion.game.model.L2Character$MagicUseTask.run(L2Character.java:2561) at l2jorion.game.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:57) at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264) at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) The list of bugged mid-victory issues: castle gates and walls should be restored with 50% of HP - You must be signed in to view the link content in this post. Please Sign In or Sign Up. Enemies are kicked out to headquarters flag, not to town Headquarters lags are not disappeared - You must be signed in to view the link content in this post. Please Sign In or Sign Up. Siege icons above the names are a bit bugged and not updated properly after mid-victory, it still displays crown for a clan which has lost the castle - You must be signed in to view the link content in this post. Please Sign In or Sign Up. Β  Β  Β 
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