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L2jOrion Updates

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  1. Earlier
  2. Vilmis

    Changeset #18

    ADDED - Missing teleport Dawn/Dusk from Oracle to Dimensional Rift. (Based on Lineage 2 Interlude Official information) ADDED - Missing npcs to Fortress of the Dead and Wild Beast Reserve clan halls. CORRECTED - Seven Signs, now you can do a teleport by closest town region. (Based on Lineage 2 Interlude Official information) CORRECTED - After teleportation to Catacomb and Necropolis now your spawn is on surface. You need swim to the underground. (Based on Lineage 2 Interlude Official information) ADDED - New Zones engine system. CORRECTED - Quest: Repent Your Sins. (Based on Lineage 2 Interlude Official information) ADDED - New Doors engine which works much better with geo-engine. CORRECTED - Casting and attacking system to more similar like Lineage 2 official. If i missed something, please let me know. UPDATED - Shift+click function for players. ADDED - New engine of map regions. UPDATED - All skills formula of chance to more closer like Official. RE-WORKED - Admin's command npc id/name + go to (//list_spawns) and from now on you can use any id of creature + all bosses included. UPDATED - Admin's menu htm files. UPDATED - Client Flood protection system. Also, added possibility turn it off. RE-WORKED - Castle system and added some missing functions to Castle Chamberlain.
  3. Vilmis

    Changeset #17

    ADDED - Custom config for market . From now on you can add any item like a currency (unlimited). ADDED - Premium buff time multiplier. ADDED - Random enchanted items to drop list. Possible add enchanted items with min and max options. CORRECTED - Walking speed. Some creatures had wrong speed. (Based on Lineage 2 Interlude Official information) CORRECTED - All pets skills, some of them were generating aggro what is wrong. (Based on Lineage 2 Interlude Official information) CORRECTED - Skill: Break Duress, it must remove effect of Root, not only Slow. (Based on Lineage 2 Interlude Official information) CORRECTED - Skills: Noblesse Blessing and Salvation. They can not work together. (Based on Lineage 2 Interlude Official information) REWORKED - Buylist system. and fixed some small issues. FIXED - Devastated Castle issue https://www.l2jorion.com/index.php?/topic/79-devasted-casle-bug-with-buylist/ FIXED - Castle's doors bug. All doors must be attackable for all players on the siege progress and not only for castle's attackers. (Based on Lineage 2 Interlude Official information) FIXED - Pet's bug. If pet gets a stun he doesn't come back to owner when stun is gone. Now it comes back. FIXED - From now on all pets can get herbs and if player has summoned the pet the time of herbs is dividing. (Based on Lineage 2 Interlude Official information) FIXED - Soul Crystals levelling up. Before it did not work correctly and now it works like L2OFF. FIXED - Skill: EarthQuake. It did not work in the Olympiad before the match. Now works. FIXED - Alliance ketra/varka quest. It shouldn't remove an alliance level on quest abortion. ADDED - A new geo-data to some regions to fix some issues. (https://www.l2jorion.com/index.php?/files/file/9-geodata/) CORRECTED - SP and EXP, some creatures had wrong SP and EXP numbers. (Based on Lineage 2 Interlude Official information) CORRECTED - SKill: Corpse Burst. Before skill's explosion didn't do a damage for creatures around and now it does. CORRECTED - SKill: Frost Bolt. Before it worked like a de-buff, but also it must does a damage for target. (Based on Lineage 2 Interlude Official information) RE-WORKED - Resurrection system and fixed 2 bugs on siege. 1. If attacker clan has a siege flag - they can use a resurrection for a clan members. 2. If defender clan has a control crystal - they can use a resurrection for clan members. (Based on Lineage 2 Interlude Official information) RE-WORKED - All grand bosses instances and fixed some small issues. (Based on Lineage 2 Interlude Official information) RE-WORKED - The Raid Boss: Ice Fairy Sirra. (Based on Lineage 2 Interlude Official information) ADDED - A new config for special teleport. From now on you can to choose which item you want to use for teleportation (Config inside PowerPack.ini). Also, you need to change a text inside htm file β€žgotoβ€œ -> β€žcustom_gotoβ€œ. ADDED - A new config to Premium Account System for Seal stones rates. RE-WORKED - All core platform and increased performance. Faster loading and less CPU usage.
  4. Vilmis

    Changeset #16

    RE-WORKED - Buffer and improved system. From now on all buffs in one place. Possible save your buffs as scheme. Added more nice features. Available to check on the test server. RE-WORKED - Market and improved system - added special command: .market, added special configurations to pack side, possible sell augmented items, money sending directly to inventory (offline player included), email notifications (in game), search system, latest items and etc (Pictures). UPDATED - Community Board and fixed some menus which weren't work correctly before: all search systems, paging, clan management, clan mail, region menu, favorites menu and etc. UPDATED - siege system to make this work better. UPDATED - boss: Benom (siege boss), fixed some small issues and added missing drop. CLEAN UP - imports/unused codes and configs for better performance. FIXED - Can not see target bug for doors. After a new geo-engine installing this had a small mistake which is fixed now.
  5. Vilmis

    Changeset #15

    UPDATED - MaxDriftRange and MaxRespawnRange functions for better geo-data checking and it doesn't allow walk or be re-spawned to wall on bigger range. FIXED - character heading. From now on, you can see correctly character direction on spawn (teleport, enter to world and etc.). basically, on first seeing character will show correctly direction, not the same like always was before. ADDED - a new command .sellbuffs and .cancelsellbuffs with some additional configs (BETA) ADDED - New logging system. ADDED - New Game Time Controller system. ADDED - New Geo-Engine which works much better than old. ADDED - New DeadLock system with auto server restart. UPDATED - Auto Save Manager. CLEAN UP - Unnecessary imports, configs and settings. UPDATED - Command .gk/Global teleport and added possibility turn off teleport animation (animation = same like /unstuck, escape or etc.) RE-WORKED - Grand Bosses system and from now on possible add separate Fix Time. Also, changed time settings. FIXED - All town pets which were missed.
  6. Vilmis

    Changeset #14

    UPDATED - option : MaxDriftRange and added geodata checking which doesn't allow mobs go to wall if they are nearby wall. ADDED - option: MaxRespawnRange. From now on, all mobs can be re-spawned by random loc like L2OFF. Also, added geodata checking for those mobs which can be re-spawned to wall. ADDED - new MMO core system and removed unnecessary protection configs. RE-WORKED - flood protection system and now it has better performance. ADDED - new protection for multisell of .shop command which doesn't allow use any mulltisell id by PHX. It wil be added for all multisells later. CLEAN UP - multisells which are not default and unusing. FIXED - 1000+ bugged creatures which had wrong loc or were underground (under textures) and that's all what our system found which means no more bugged mobs. This happened after a new geo-data system installation when some mobs had a bad Z loc before and later get bugged. Also, some were left since very old time.
  7. Vilmis

    Changeset #13

    UPDATED - our synchronization system CLIENT<->SERVER and improved performance. Don't forget use a config option: CoordSynchronize = 3 in geodata.ini FIXED - Skill: Lucky. Impossible get Death Penalty when you are 1-9lv by L2OFF. CLEANED - many unnecessary code/configs for better performance.
  8. Vilmis

    Changeset #12

    UPDATED - mobs AI knownlist system. Some mobs which have faction ID (clan) need a faster reaction to help each other. Now they have it. UPDATED - powerpack system and re-worked global gk, gm shop and buffer. Since this made, from gmshop, gatekeeper and buffer folders htm files are using same for NPC and player commands. Also, possible use in community board. Added a new global gk. Available menus: All towns + noble menu, catacombs, necropolises, teleportation to cursed weapon for special item, teleportation to any zone for special item or just only for premium accounts. UPDATED - Buffer menu and added possibility remove buff one by one. UPDATED - Class balance system and added classes balance control by second class (damages - to/by fighters and mages). 3rd class was before. ADDED - A new command: .bank and also, possible use like additional selection in any menu. All configs inside powerpack.ini: # Bank system # Command: .bank BankSystem = True DepositItemId = 3470 WithdrawItemId = 57 WithdrawItemCount = 500000000
  9. Vilmis

    Changeset #11

    RE-WORKED - command: .votereward. From now on, you can get reward for each one vote. Also, I added a new top - L2jbrasil. All configs are inside pack - L2jOrion.ini. Up there you can to put your item id and set up min/max items in random for each vote.
  10. Vilmis

    Changeset #10

    FIXED - Some FOG mobs which had wrong locations on random spawn after kill. UPDATED - Seven Sings teleport locations to the hunting zones which haven't correct locations. UPDATED - knownlist system and improved performance. Also, decreased CPU usage.
  11. Damon

    Changeset #9

    Re-worked - .boss command. Added: Raid Bosses list by levels. Also, possible see death time, aggro, level and location on map. Fixed - some small issues in Queen Ant AI. Added - Some donate functions. Possible to add more colors for name and title. All prices you can change inside config - L2jOrion.ini
  12. Damon

    Changeset #8

    ADDED: a premium account teleport system. Just change one word β€ž...goto..β€œ to β€ž...premium_goto...β€œfor example: β€žbypass -h custom_dotele premium_goto 2503β€œ. CORRECTED: character movement issues on attack mode. ATTENTION! HERE IS OLD UPDATES WHICH YOU MUST TO SEE:
  13. Damon

    Changeset #7

    - Re-worked Faenor system and added medals.xml, valentines.xml events. In this case we don't need these files in libs folder anymore: bsh-2.0b6.jar, bsh-engine.jar - Re-worked python/java engines and we don't need these files in libs folder anymore: java-engine-1.8.jar, jython-engine-2.2.1.jar Timeline: https://l2jorion-project.assembla.com/spaces/L2jOrionInterlude/subversion/commits/28
  14. Damon

    Changeset #6

    AI - Re-worked castle siege guards AI system. Old system had lots issues and made a lag for players in the some castles.
  15. Damon

    Changeset #5

    Misc Re-worked files protection system. From now on, each user must be registered at our forum page and update forum user id in: config/user.in file.
  16. Damon

    Changeset #4

    Boats system - Re-worked entire system and fixed characters movement to in/out the boat. Added all L2OFF system messages, routes and etc. Totally re-worked from core side with L2BoatAI, L2Vehicle, vehicle stats and fully updated client/server packets (For now to test it is available only in TEST server)
  17. Damon

    Changeset #3

    Misc - Class Master updates: added lvl checking on the class change and heal's config., - Geo-engine: a little more corrections for better performance., - Fixed a bug report: (Server w/o Auto Learn skill) For Example: If you have toggle Skill LvL1 in USE, and learn LvL2, then you cant shut down Skill (and still is use lvl1) Only RR help.
  18. Damon

    Changeset #2

    Geo-engine: - Re-worked character movement in the water. Fixed falling damage and hard dipping. This issue worked mostly in catacomb or necropolis when character moves in/out, because of geo-data. - Updated synchronization system between client<->server. - Updated character update position system. - Updated geo-engine system.
  19. Damon

    Changeset #1

    Misc: Some imports corrections by L2OFF information. Our priority is L2OFF and all updates are doing by this info except some modifications which possible easy turn off. Added a new test server system 1.05 which is closer to L2OFF and it doesn't have modifications from the newer l2 clients. Please report all bugs/mistakes and other issues here: https://www.l2jorion.com/index.php?/forum/10-bugs/
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