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L2jOrion Updates

Showing topics in Updates posted in for the last 365 days.

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  1. Earlier
  2. Vilmis

    Changeset #15

    UPDATED - MaxDriftRange and MaxRespawnRange functions for better geo-data checking and it doesn't allow walk or be re-spawned to wall on bigger range. FIXED - character heading. From now on, you can see correctly character direction on spawn (teleport, enter to world and etc.). basically, on first seeing character will show correctly direction, not the same like always was before. ADDED - a new command .sellbuffs and .cancelsellbuffs with some additional configs (BETA) ADDED - New logging system. ADDED - New Game Time Controller system. ADDED - New Geo-Engine which works much better than old. ADDED - New DeadLock system with auto server restart. UPDATED - Auto Save Manager. CLEAN UP - Unnecessary imports, configs and settings. UPDATED - Command .gk/Global teleport and added possibility turn off teleport animation (animation = same like /unstuck, escape or etc.) RE-WORKED - Grand Bosses system and from now on possible add separate Fix Time. Also, changed time settings. FIXED - All town pets which were missed.
  3. Vilmis

    Changeset #14

    UPDATED - option : MaxDriftRange and added geodata checking which doesn't allow mobs go to wall if they are nearby wall. ADDED - option: MaxRespawnRange. From now on, all mobs can be re-spawned by random loc like L2OFF. Also, added geodata checking for those mobs which can be re-spawned to wall. ADDED - new MMO core system and removed unnecessary protection configs. RE-WORKED - flood protection system and now it has better performance. ADDED - new protection for multisell of .shop command which doesn't allow use any mulltisell id by PHX. It wil be added for all multisells later. CLEAN UP - multisells which are not default and unusing. FIXED - 1000+ bugged mobs which had wrong loc or were underground (under textures) and that's all what our system found which means no more bugged mobs. This happened after a new geo-data system installation when some mobs had a bad Z loc before and later get bugged. Also, some were left since very old time.
  4. Vilmis

    Changeset #13

    UPDATED - our synchronization system CLIENT<->SERVER and improved performance. Don't forget use a config option: CoordSynchronize = 3 in geodata.ini FIXED - Skill: Lucky. Impossible get Death Penalty when you are 1-9lv by L2OFF. CLEANED - many unnecessary code/configs for better performance.
  5. Vilmis

    Changeset #12

    UPDATED - mobs AI knownlist system. Some mobs which have faction ID (clan) need a faster reaction to help each other. Now they have it. UPDATED - powerpack system and re-worked global gk, gm shop and buffer. Since this made, from gmshop, gatekeeper and buffer folders htm files are using same for NPC and player commands. Also, possible use in community board. Added a new global gk. Available menus: All towns + noble menu, catacombs, necropolises, teleportation to cursed weapon for special item, teleportation to any zone for special item or just only for premium accounts. UPDATED - Buffer menu and added possibility remove buff one by one. UPDATED - Class balance system and added classes balance control by second class (damages - to/by fighters and mages). 3rd class was before. ADDED - A new command: .bank and also, possible use like additional selection in any menu. All configs inside powerpack.ini: # Bank system # Command: .bank BankSystem = True DepositItemId = 3470 WithdrawItemId = 57 WithdrawItemCount = 500000000
  6. Vilmis

    Changeset #11

    RE-WORKED - command: .votereward. From now on, you can get reward for each one vote. Also, I added a new top - L2jbrasil. All configs are inside pack - L2jOrion.ini. Up there you can to put your item id and set up min/max items in random for each vote.
  7. Vilmis

    Changeset #10

    FIXED - Some FOG mobs which had wrong locations on random spawn after kill. UPDATED - Seven Sings teleport locations to the hunting zones which haven't correct locations. UPDATED - knownlist system and improved performance. Also, decreased CPU usage.
  8. Damon

    Changeset #9

    Re-worked - .boss command. Added: Raid Bosses list by levels. Also, possible see death time, aggro, level and location on map. Fixed - some small issues in Queen Ant AI. Added - Some donate functions. Possible to add more colors for name and title. All prices you can change inside config - L2jOrion.ini
  9. Damon

    Changeset #8

    ADDED: a premium account teleport system. Just change one word β€ž...goto..β€œ to β€ž...premium_goto...β€œfor example: β€žbypass -h custom_dotele premium_goto 2503β€œ. CORRECTED: character movement issues on attack mode. ATTENTION! HERE IS OLD UPDATES WHICH YOU MUST TO SEE:
  10. Damon

    Changeset #7

    - Re-worked Faenor system and added medals.xml, valentines.xml events. In this case we don't need these files in libs folder anymore: bsh-2.0b6.jar, bsh-engine.jar - Re-worked python/java engines and we don't need these files in libs folder anymore: java-engine-1.8.jar, jython-engine-2.2.1.jar Timeline: https://l2jorion-project.assembla.com/spaces/L2jOrionInterlude/subversion/commits/28
  11. Damon

    Changeset #6

    AI - Re-worked castle siege guards AI system. Old system had lots issues and made a lag for players in the some castles.
  12. Damon

    Changeset #5

    Misc Re-worked files protection system. From now on, each user must be registered at our forum page and update forum user id in: config/user.in file.
  13. Damon

    Changeset #4

    Boats system - Re-worked entire system and fixed characters movement to in/out the boat. Added all L2OFF system messages, routes and etc. Totally re-worked from core side with L2BoatAI, L2Vehicle, vehicle stats and fully updated client/server packets (For now to test it is available only in TEST server)
  14. Damon

    Changeset #3

    Misc - Class Master updates: added lvl checking on the class change and heal's config., - Geo-engine: a little more corrections for better performance., - Fixed a bug report: (Server w/o Auto Learn skill) For Example: If you have toggle Skill LvL1 in USE, and learn LvL2, then you cant shut down Skill (and still is use lvl1) Only RR help.
  15. Damon

    Changeset #2

    Geo-engine: - Re-worked character movement in the water. Fixed falling damage and hard dipping. This issue worked mostly in catacomb or necropolis when character moves in/out, because of geo-data. - Updated synchronization system between client<->server. - Updated character update position system. - Updated geo-engine system.
  16. Damon

    Changeset #1

    Misc: Some imports corrections by L2OFF information. Our priority is L2OFF and all updates are doing by this info except some modifications which possible easy turn off. Added a new test server system 1.05 which is closer to L2OFF and it doesn't have modifications from the newer l2 clients. Please report all bugs/mistakes and other issues here: https://www.l2jorion.com/index.php?/forum/10-bugs/
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