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  1. Yesterday
  2. Its possible finish a subclass quest only with item?
  3. Last week
  4. Vilmis

    Subclass Item Quest

    You can leave a new post in requests for this.
  5. @epicWhite yes, it's a mistake. Thanks.
  6. Hi @Vilmis, so you I found a mistake or what? Inside achivements.xml file we have something like this: <achievement type="RECIPE_LEARN" name="Learn Recipe" icon="icon.etc_recipe_black_i00" desc="Learn %required% recipes."> <stage lvl="1" required="3" reward="57" count="1000"/> <stage lvl="2" required="5" reward="57" count="1000"/> <stage lvl="2" required="10" reward="57" count="1000"/> </achievement> 2 times the same stage lvl="2" Do i have to fix it like this, or keep it as it is? <achievement type="RECIPE_LEARN" name="Learn Recipe" icon="icon.etc_recipe_black_i00" desc="Learn %required% recipes."> <stage lvl="1" required="3" reward="57" count="1000"/> <stage lvl="2" required="5" reward="57" count="1000"/> <stage lvl="3" required="10" reward="57" count="1000"/> </achievement> Thanks!
  7. Litu

    Servitor Sharing

    hm... its possible?
  8. Litu

    Subclass Item Quest

    I dont know how, without java code
  9. Vilmis

    Servitor Sharing

    In this case without core support it can not be done.
  10. Vilmis

    Subclass Item Quest

    Hey, I could create something like custom item for subclass.
  11. Litu

    Change HTML from Dressme

    Its worked! Thanks!
  12. Litu

    Servitor Sharing

    Your xml get 50% from summons patk... i need share 50% from caster to summon
  13. Litu

    Subclass Item Quest

    Hi again, In my server i need quest to get subclass but, i need a item/npc to get subclass buying server coin. In L2j *** i can create something like this: L2ItemInstance elixirItem = player.getInventory().getItemByItemId(6319); if (elixirItem == null) { player.sendMessage("You must have \"Mimir's Elixir\" in your inventory."); return; } Its possible here?
  14. Vilmis

    Servitor Sharing

    <skill id="1557" levels="1" name="Servitor Share"> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="true" /> <set name="magicLvl" val="76" /> <set name="mpConsume" val="35" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="60000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_PETο»Ώ" /> <for> <effect name="Buff" time="7200" count="1" val="0" stackOrder="1" stackType="multi_buff"> <mul order="0x30"ο»Ώ stat="pAtk" val="1.5" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="maxHp" val="1.1" /> <mul order="0x30" stat="maxMp" val="1.1" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="pAtkSpd" val="1.1" /> <mul order="0x30" stat="mAtkSpd" val="1.03" /> </effect> </for> </skill> Try add this one. I corrected a little bit. Now should work.
  15. Litu

    Servitor Sharing

    <skill id="1557" levels="1" name="Servitor Share"> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="true" /> <set name="magicLvl" val="83" /> <set name="mpConsume" val="35" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="60000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_PET" /> <for> <effect name="Buff" abnormalTime="7200" val="0" abnormalLvl="1" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="1.5" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="maxHp" val="1.1" /> <mul order="0x30" stat="maxMp" val="1.1" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="pAtkSpd" val="1.1" /> <mul order="0x30" stat="mAtkSpd" val="1.03" /> </effect> </for> ----------------------------------------------- but, the status get, for example, 50% patk from pet... but i need 50% summoners' patk to pet patk
  16. Vilmis

    Change HTML from Dressme

    For black icon just add item id with his icon address to database -> market_icons
  17. Vilmis

    Servitor Sharing

    Show me this skill how did you add it? Copy-paste here.
  18. Litu

    Servitor Sharing

    I implemented but i cant give character stat for summon
  19. Litu

    Change HTML from Dressme

    In my server i dont need the try system, because dress is free for premium accounts. And some armors still with black icon in menu
  20. Vilmis

    Servitor Sharing

    Yes, but it needs client support for icon and skill description. Also, add skill's stats from server side
  21. Litu

    Servitor Sharing

    Exists any possibility to implements this skill?
  22. Litu

    Change HTML from Dressme

    1) Remove icon from list; 2) Remove try button;
  23. Vilmis

    Change HTML from Dressme

    First of all, stop using wrong section of forum and use Help section. and no, it's not possible. This comes from core side. What you want to change?
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