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Orion Project - Interlude Server Files

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Showing content with the highest reputation since 09/01/22 in all areas

  1. 1 point
    1. Does the server work without a real member status? Yes, it does. This status doesn't effect server's performance. 2. What the real member is for and what kind of access it has? Real Member has following privileges: Access to edit β€žYour Pack Settingsβ€œ in your own forum profile and bind your server IP/DOMAIN address (unlimited times). Unlimited IP/DOMAIN/SUBDOMAIN address changing (binding). Access to the downloads section. Access to the updates section. Technical support and help. A new group color of Real Member., Our respect to you, because you're helping to project to stay alive. 3. How much the pack costs in my currency? Go to www.google.com and enter 1 of these keywords below: GBP to EUR GBP to USD GBP to BRL or your own such as: GBP to your_currency 4. What is IP BINDING or what it means? This means server files are protected by 1 IP and it won't work with another IP (external IP of server machine). Also, possible use: Domain or Subdomain instead of IP. 5. Can I get source code if I bought the pack (server files)? No, Source code is private unless you wanna buy it. 6. Would you add something to source code by special request? Yes, we would, but it might cost more money like for additional work. We can edit or add to source code whatever you want by our customer wishes. 7. Can I get the server files for free to check them out? No, you can't. Many testers already did it. We have a test server for this and some of features description, examples with downloads here: https://www.l2jorion.com/index.php?/topic/104-orion-server-pack-features/&tab=comments#comment-215 8. What if I never had server before and I don't know how to use it? We will try to help you as much as possible. We can help you with installation of server or create a server from zero. Also, we will teach you how to use it. Will be more...
  2. 1 point
    Pet resurrection not working ... https://youtu.be/otKmsVgrt0w and command .buff working on dead pet possible bug/exploit !
  3. 1 point
    Hi Again ... https://youtu.be/iMQ9jyl0Cco .
  4. 1 point

    Version 1.0.27

    18 downloads

    L2jOrion Server Files (Changeset 27 | Revision 869) [NO IP BINDING]

    79.99 GBP

  5. 1 point
    I noticed the issue when your skill could be used even if you actually have not activated it via clicking it's icon or pressing a key. So the steps to reproduce are: Target any mob Press key to activate it and hold it pressing until mob dies target another mob do the autoattack and DO NOT press any other skill keys Actual result: Skill is included in attack sequence order for the second mob as well even if it is not needed Expected result: Attack sequence of skills/actions (which have been activated while mob-1 was alive) should be wiped after the first mob dies. I've checked this behavior on C4 PTS and it works as expected. VIDEO RECORDING - here you can see I pressed and held the key for the first mob, but then I have not pressed any skill for the second one and IronPunch has been used after couple of autoattacks (so it is even was not the first action in attack sequence) P.S. it is not related to the latest fix of soulshots sequence. I've checked with old and new core files and issue is present in both versions.
  6. 1 point
    Affected functionality: ClanHall auction bidders list window Actual result: Anyone can open bidders list and see the bid value of any clan for clan hall Expected result: Only clan member and academy member can see current clan's bid and should not see other clans bid values. Screenshot for reference:
  7. 1 point
    Actual result: When aggressive mob appears and character is in aggro range the mob starts to attack immediately on spawn. The same situation with social mobs. If you're attacking mob-1 and then mob-2 (social to 1) appears nearby it starts to attack immediately. Expected result: Aggro/social mob should have some inner cooldown on "scanning" the targets to attack in aggro radius. For example, if character stand in position and aggro mob appears right at chaacter so it shouldn't attack until character moves out of aggro radius and come back to it. Social mob also should "scan" the social radius with cooldown to see if any social mob is being attacked or not and this "scanning" should start happenning not on mob's spawn, but some time after. You can see the comparison of behavior between L2OFF and L2jOrion on videos below: L2OFF (AdvExt) aggro - https://somup.com/c3fDQyOZlR L2jOrion aggro - https://somup.com/c3fDQvOZl8
  8. 1 point
    There is no 'Hot Springs Lure' item in Goddard fisherman store so it is impossible to contest the clanhall (not sure if it is working at all here) Expected result (L2OFF):
  9. 1 point
    The model of boss Core should be on the floor platform, not in the air Actual Result: Expected Result (L2OFF AdvExt):
  10. 1 point
    Hi , found a bug on NPC Black Judge on test Server
  11. 1 point

    Version 1.0.0

    7 downloads

    *** Everyone gets a full support - HELP, FIXES and UPDATES. The Latest files (Server pack + source code) (Changeset 26 | Revision 845)

    239.00 GBP

  12. 1 point
    Here is the manually cleaned namelist.txt for bots I've removed the following: weird names like `11111`, `sdfsdfsdf` doubling names like `name1`, `name2`, `name3` restricted names like `nigger`, `nazi` Almost 4k names removed so now the list looks more real names like. Ofc not all weird names removed, but I tried my best to walk through all 32k names and clean everything weird. namelist.txt
  13. 1 point
    Steps: Open admin panel > Game > Castles/CH > any castle Click 'Set Siege Time' button Actual Result: Window with message 'Html was too long` Expected Result: There should be window with ability to set day/hour/minute for castle siege. Screenshot:
  14. 1 point
    There are a lot of errors appeared when I enabled and configured bots for my server. Bots are created and looks functioning, but that flood in error log is annoying. Here are the examples of errors java.lang.NullPointerException: Cannot invoke "l2jorion.game.model.L2Skill.getEffects(l2jorion.game.model.L2Character, l2jorion.game.model.L2Character)" because the return value of "l2jorion.game.datatables.SkillTable.getInfo(int, int)" is null at l2jorion.bots.ai.FakePlayerAI.applyDefaultBuffs(FakePlayerAI.java:88) at l2jorion.bots.ai.classes.newbie.ElvenMageAI.thinkAndAct(ElvenMageAI.java:34) at l2jorion.bots.task.AITask.lambda$run$1(AITask.java:27) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.ArrayList$SubList$2.forEachRemaining(ArrayList.java:1481) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at l2jorion.bots.task.AITask.run(AITask.java:27) at l2jorion.game.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:57) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) java.lang.NullPointerException: Cannot invoke "l2jorion.game.model.L2Skill.getCastRange()" because "skill" is null at l2jorion.bots.ai.CombatAI.waitAndPickAvailablePrioritisedSpell(CombatAI.java:526) at l2jorion.bots.ai.CombatAI.getRandomAvailableMageSpellForTarget(CombatAI.java:514) at l2jorion.bots.ai.CombatAI.tryAttackingUsingMageOffensiveSkill(CombatAI.java:33) at l2jorion.bots.ai.classes.newbie.ElvenMageAI.thinkAndAct(ElvenMageAI.java:37) at l2jorion.bots.task.AITask.lambda$run$1(AITask.java:27) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.ArrayList$SubList$2.forEachRemaining(ArrayList.java:1481) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at l2jorion.bots.task.AITask.run(AITask.java:27) at l2jorion.game.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:57) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) Attaching also my bot.ini file. bot.ini
  15. 1 point
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  17. 1 point
    Hi @Vilmis, Can you check this QUEST_COMPLETE thing? I think it's not working at all. Thanks! <achievement type="QUEST_COMPLETE" name="Quest" icon="icon.etc_scroll_gray_i00" desc="Complete %required% amount of quest(s)."> <stage lvl="1" required="5" reward="57" count="1000"/> <stage lvl="2" required="10" reward="57" count="1000"/> <stage lvl="3" required="25" reward="57" count="1000"/> <stage lvl="4" required="50" reward="57" count="1000"/> <stage lvl="5" required="100" reward="57" count="1000"/> </achievement>
  18. 1 point
  19. 1 point

    Version 1.0.0

    11 downloads

    Olympus Armor for Interlude

    Free

  20. 1 point
  21. 1 point
    When you go on stairs in Aden (center) you have freeeze and you must use unstuck. I think is geodata problem
  22. 1 point
    Clan Leader and Clan Members can't use Devasted Castle Clan Hall shop

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