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Orion Project - Interlude Server Files

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valentina

Suggestions!

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  • Add restriction to Healers classes in events (TvT, CTF, DM) 
  • Change Raid Boss *killed_time* to *next_respawn* in .boss command
  • Add pathnode  ( Mobs are below the ground and inside the walls ) 
Edited by valentina

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On 1/19/2023 at 8:12 AM, valentina said:
  • Add restriction to Healers classes in events (TvT, CTF, DM) 
  • Change Raid Boss *killed_time* to *next_respawn* in .boss command
  • Add pathnode  ( Mobs are below the ground and inside the walls ) 

This geo-engine doesn't use pathnodes and this is not the  reason why you noticed something like that in your server.
 
If some kind of monsters are below the ground might be 2 reasons: 
1. Bad configuration of server.
2. You don't use our geodata files.
But if you can find the same places in our test server then please report it to us. Send screenshots or coordinates of location and we'll check it.

Other suggestions will be added soon.

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23 hours ago, JohnyZ said:

Totaly agree

What you totally agree with?

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Hello, I agree with these points on new update:

  • Add restriction to Healers classes in events (TvT, CTF, DM) 
  • Change Raid Boss *killed_time* to *next_respawn* in .boss command

Dear admins, when new update will be announced? :)

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i wanna suggest something.

  • -add a column in characters tables for count deaths and assists in PvP

 

  • -update the tournament event to convert it into a League, like League of Legends, with this we can create events in our servers given money for example, with automatic ranking with

1. WDT Rate (Win/Defeat/Ties)
2. DPF (Damage per Fight) – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
3. Total Damage Caused
4. Damage Caused – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
5. Total Kills
6. Total Kills – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
7. Total Wins – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
8. Total Losses – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
9. Total draws – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
All fights are instantiated what gives the freedom to have several fights happen in the same place without the players of different fights interfering in their respective fights.
Fairer fights giving 3 ways to win a fight
1. Having the most live members on your team.
2. Having dealt more damage than the opposing team at the end of the fight countdown.
3. If one or more members of the enemy team is out of the combat zone for more than 10 seconds

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      Topic locked.
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      PMWelcomeShow = True
      PMServerName = L2jOrion
      PMText1 = Hello
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