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Orion Project - Interlude Server Files

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Miami

Aggro/Social mobs shouldn't attack immediately on spawn

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Actual result:

When aggressive mob appears and character is in aggro range the mob starts to attack immediately on spawn. The same situation with social mobs. If you're attacking mob-1 and then mob-2 (social to 1) appears nearby it starts to attack immediately.

Expected result:

Aggro/social mob should have some inner cooldown on "scanning" the targets to attack in aggro radius. For example, if character stand in position and aggro mob appears rightΒ  at chaacter so it shouldn't attack until character moves out of aggro radius and come back to it. Social mob also should "scan" the social radius with cooldown to see if any social mob is being attacked or not and this "scanning" should start happenning not on mob's spawn, but some time after.

You can see the comparison of behavior between L2OFF and L2jOrion on videos below:

L2OFF (AdvExt)Β aggro -

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L2jOrion aggro -
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Yeah, you're right. It shouldn't be so quick.
CORRECTED by l2off.

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