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Everything posted by SHKEd
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How to view/edit drop prize in Squash Event?
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How do I calculate the percentages to move to the next level based on the correct EXP value from the database and xml. I need a calculation formula (I apologize for the clumsy translation)
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This is the l1 variable from the code - yes. I take the value from there. But my percentage calculation formula does not work correctly. I would like to know how the game is calculated. I got 90 percent instead of 12 in the game.
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//Something like this =) l1 = $base->get_tolvl($char_lvl + 1); //GET XML LVL TO l2 = $base->get_exp_char($char); //GET CURRENT EXP CHAR FROM DB `characters.exp` //JS VUE procent(l1,l2){ let m = (l1*100)/l2; return parseFloat(m).toFixed(2); },
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CMS module for website ?
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How do I do this or do I have to wait for an update? I'm not a programmer. And the assembly is used for personal purposes, as the most stable.
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How to sell books and amulets? Where is the NPC for medals? Event only drop?
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We take id 1047 (sellable = true) 20 pcs. (as if they fell out of mobs) And we are trying to sell them - video: https://drive.google.com/file/d/1nEDRPJke4mu5ncGvQQPOpDtnRPZXkPll/view?usp=sharing (Video)
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Books or amulets of the same type, if there are many of them, they cannot be sold, they are returned to the inventory
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(bad English, sorry) If you change the RateConsumableCost, then there are only a few positions in the L2tradelist, not all. Where is this list hiding? ? RateConsumableCost, also does not affect xml multisell
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Well, for x5 rates, it seems to me that the server should also have a price increase for the economy. Soulshots raises, the rest is not, strange We need to look at other projects, how RateConsumableCost works. Maybe I don't understand the logic. I thought that this setting affects all prices at merchants, and at selected multisell At least, the list would be - which prices to raise, in accordance with the rates. It's logical in my opinion, it's simple. And so RateConsumableCost ,- raises only the prices of Soulshots - useless setup
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Information drop/spoil not match for rates x4
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I'll wait for the next revision. Thanks!
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Hello, For example, in gm-shop Gemstone C costs 6000, at merchant 3000. How to fix it? Setting RateConsumableCost does not work.