Well, for x5 rates, it seems to me that the server should also have a price increase for the economy. Soulshots raises, the rest is not, strange
We need to look at other projects, how RateConsumableCost works. Maybe I don't understand the logic. I thought that this setting affects all prices at merchants, and at selected multisell
At least, the list would be - which prices to raise, in accordance with the rates. It's logical in my opinion, it's simple. And so RateConsumableCost ,- raises only the prices of Soulshots - useless setup