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SHKEd last won the day on November 15 2022

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  1. This is the l1 variable from the code - yes. I take the value from there. But my percentage calculation formula does not work correctly. I would like to know how the game is calculated. I got 90 percent instead of 12 in the game.
  2. //Something like this =) l1 = $base->get_tolvl($char_lvl + 1); //GET XML LVL TO l2 = $base->get_exp_char($char); //GET CURRENT EXP CHAR FROM DB `characters.exp` //JS VUE procent(l1,l2){ let m = (l1*100)/l2; return parseFloat(m).toFixed(2); },
  3. How do I calculate the percentages to move to the next level based on the correct EXP value from the database and xml. I need a calculation formula (I apologize for the clumsy translation)
  4. How do I do this or do I have to wait for an update? I'm not a programmer. And the assembly is used for personal purposes, as the most stable.
  5. How to view/edit drop prize in Squash Event?
  6. SHKEd

    Two questions

    Yes - bug interface. Sorry
  7. SHKEd

    Two questions

    We take id 1047 (sellable = true) 20 pcs. (as if they fell out of mobs) And we are trying to sell them - video: https://drive.google.com/file/d/1nEDRPJke4mu5ncGvQQPOpDtnRPZXkPll/view?usp=sharing (Video)
  8. SHKEd

    Two questions

    Books or amulets of the same type, if there are many of them, they cannot be sold, they are returned to the inventory
  9. SHKEd


    The win does not match the settings Instead of 500 it gives 200 There's a mistake somewhere, right? /src/l2jorion/game/model/entity/event/Lottery.java
  10. SHKEd

    Two questions

    How to sell books and amulets? Where is the NPC for medals? Event only drop?
  11. Well, for x5 rates, it seems to me that the server should also have a price increase for the economy. Soulshots raises, the rest is not, strange We need to look at other projects, how RateConsumableCost works. Maybe I don't understand the logic. I thought that this setting affects all prices at merchants, and at selected multisell At least, the list would be - which prices to raise, in accordance with the rates. It's logical in my opinion, it's simple. And so RateConsumableCost ,- raises only the prices of Soulshots - useless setup
  12. SHKEd

    Info drop/spoil

    I'll wait for the next revision. Thanks!
  13. SHKEd

    Info drop/spoil

    Information drop/spoil not match for rates x4
  14. Hello, For example, in gm-shop Gemstone C costs 6000, at merchant 3000. How to fix it? Setting RateConsumableCost does not work.