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SHKEd

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Posts posted by SHKEd


  1. 3 minutes ago, Damon said:

    So, probably your answer is here: game/data/xml/experience.xmlο»Ώ

    This is the l1 variable from the code - yes. I take the value from there.Β 

    But my percentage calculation formula does not work correctly. I would like to know how the game is calculated. I got 90 percent instead of 12 in the game.Β 
    Β 


  2. 11 minutes ago, Damon said:

    I would like to see this php code then I could say something.

    //Something like this =)
    
    l1 =  $base->get_tolvl($char_lvl + 1); //GET XML LVL TO
    l2 =  $base->get_exp_char($char); //GET CURRENT EXP CHAR FROM DB `characters.exp`
    
    
    //JS VUE
    procent(l1,l2){
      let m = (l1*100)/l2;
      return parseFloat(m).toFixed(2);
    },

    Β 


  3. On 10/6/2022 at 6:10 PM, Damon said:

    But always possible ask to add a new things as additional for example: new special config with your ids.

    How do I do this or do I have to wait for an update?Β I'm not a programmer. And the assembly is used for personal purposes, as the most stable.

    Β 

    • Up 1

  4. We take id 1047 (sellable = true) 20 pcs. (as if they fell out of mobs) And we are trying to sell them - video:

    You must be signed in to view the link content in this post. Please Sign In or Sign Up.
    Β (Video)

    Β 


  5. 8 hours ago, Vilmis said:

    Books and amulets sell at shop or delete them.ο»Ώ

    Books or amuletsΒ of the same type, if there are many of them, they cannot be sold, they are returned to the inventory


  6. The win does not match the settingsΒ Instead of 500 it gives 200

    2021-12-05_19-31.png.e12d2af5e5e48af09358e732a1a69437.png2021-12-05_19-30.png.7f2242c8313cdd4242bda2332aab3375.png

    There's a mistake somewhere, right?

    /src/l2jorion/game/model/entity/event/Lottery.javaΒ 

    05122021_01.thumb.jpg.2a36335c1fad7cbb05a69a0ce861ab43.jpg


  7. 3 hours ago, Vilmis said:

    Is this multisell? Btw, this is a buy price, not sell price to merchant and also it's not a reference price from database. That's why it doesn't work. If this is a mutisell you have to find this html file of NPC, then find id of multisell in html code and by this id go to data/xml/multisell. From this folder open the file by that ID and update the price inside this file. Save and restart server or //reload mutisellο»Ώ

    Well, for x5 rates, it seems to me that the server should also have a price increase for the economy. Soulshots raises, the rest is not, strange

    We need to look at other projects, how RateConsumableCost works. Maybe I don't understand the logic. I thought that this setting affects all prices at merchants, and at selected multisell

    At least, the list would be - which prices to raise, in accordance with the rates. It's logical in my opinion, it's simple. And so RateConsumableCost ,- raises only the prices of Soulshots - useless setup


  8. 3 hours ago, Vilmis said:

    It's not a bug. I just did not attach server rates yet. I left byΒ x1 (less confusing), but I can to do this update if you need it.ο»Ώο»Ώ

    I'll wait for the next revision. Thanks!

    • Like 1

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