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Posts posted by SHKEd
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11 minutes ago, Damon said:I would like to see this php code then I could say something.
//Something like this =) l1 = $base->get_tolvl($char_lvl + 1); //GET XML LVL TO l2 = $base->get_exp_char($char); //GET CURRENT EXP CHAR FROM DB `characters.exp` //JS VUE procent(l1,l2){ let m = (l1*100)/l2; return parseFloat(m).toFixed(2); },
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2 hours ago, Damon said:Why you need something like that? What are you going to do?ο»Ώ
CMS module for website Β Β
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How do I calculate the percentages to move to the next level based on the correct EXP value from the database and xml.Β I need a calculation formula
(I apologize for the clumsy translation)
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On 10/6/2022 at 6:10 PM, Damon said:But always possible ask to add a new things as additional for example: new special config with your ids.
How do I do this or do I have to wait for an update?Β I'm not a programmer. And the assembly is used for personal purposes, as the most stable.
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How to view/editΒ drop prize in Squash Event?Β Β
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Yes -Β bugΒ interface. Sorry
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We take id 1047 (sellable = true) 20 pcs. (as if they fell out of mobs) And we are trying to sell them - video:
You must be signed in to view the link content in this post. Please Sign In or Sign Up.Β (Video)
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8 hours ago, Vilmis said:Books and amulets sell at shop or delete them.ο»Ώ
Books or amuletsΒ of the same type, if there are many of them, they cannot be sold, they are returned to the inventory
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3 hours ago, Vilmis said:Is this multisell? Btw, this is a buy price, not sell price to merchant and also it's not a reference price from database. That's why it doesn't work. If this is a mutisell you have to find this html file of NPC, then find id of multisell in html code and by this id go to data/xml/multisell. From this folder open the file by that ID and update the price inside this file. Save and restart server or //reload mutisellο»Ώ
Well, for x5 rates, it seems to me that the server should also have a price increase for the economy. Soulshots raises, the rest is not, strange
We need to look at other projects, how RateConsumableCost works. Maybe I don't understand the logic. I thought that this setting affects all prices at merchants, and at selected multisell
At least, the list would be - which prices to raise, in accordance with the rates. It's logical in my opinion, it's simple. And so RateConsumableCost ,- raises only the prices of Soulshots - useless setup
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3 hours ago, Vilmis said:It's not a bug. I just did not attach server rates yet. I left byΒ x1 (less confusing), but I can to do this update if you need it.ο»Ώο»Ώ
I'll wait for the next revision. Thanks!
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1 hour ago, Vilmis said:Hello,
This effects the item sell prices for reference price and sell price to merchant.ο»Ώο»Ώ
Hello,
For example, in gm-shop Gemstone C costs 6000, at merchant 3000. How to fix it? Setting RateConsumableCost does not work.
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(bad English, sorry)
If you change the RateConsumableCost, then there are only a few positions in the L2tradelist, not all. Where is this list hiding?RateConsumableCost, also does not affect xml multisell
The formula for calculating EXP as a percentage?
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This is the l1 variable from the code - yes. I take the value from there.Β
But my percentage calculation formula does not work correctly. I would like to know how the game is calculated. I got 90 percent instead of 12 in the game.Β
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