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Showing content with the highest reputation on 09/23/22 in all areas

  1. 1 point
    Hi Again ... https://youtu.be/iMQ9jyl0Cco .
  2. 1 point
    I noticed the issue when your skill could be used even if you actually have not activated it via clicking it's icon or pressing a key. So the steps to reproduce are: Target any mob Press key to activate it and hold it pressing until mob dies target another mob do the autoattack and DO NOT press any other skill keys Actual result: Skill is included in attack sequence order for the second mob as well even if it is not needed Expected result: Attack sequence of skills/actions (which have been activated while mob-1 was alive) should be wiped after the first mob dies. I've checked this behavior on C4 PTS and it works as expected. VIDEO RECORDING - here you can see I pressed and held the key for the first mob, but then I have not pressed any skill for the second one and IronPunch has been used after couple of autoattacks (so it is even was not the first action in attack sequence) P.S. it is not related to the latest fix of soulshots sequence. I've checked with old and new core files and issue is present in both versions.
  3. 1 point
    Affected functionality: ClanHall auction bidders list window Actual result: Anyone can open bidders list and see the bid value of any clan for clan hall Expected result: Only clan member and academy member can see current clan's bid and should not see other clans bid values. Screenshot for reference:
  4. 1 point
    Actual result: When aggressive mob appears and character is in aggro range the mob starts to attack immediately on spawn. The same situation with social mobs. If you're attacking mob-1 and then mob-2 (social to 1) appears nearby it starts to attack immediately. Expected result: Aggro/social mob should have some inner cooldown on "scanning" the targets to attack in aggro radius. For example, if character stand in position and aggro mob appears right at chaacter so it shouldn't attack until character moves out of aggro radius and come back to it. Social mob also should "scan" the social radius with cooldown to see if any social mob is being attacked or not and this "scanning" should start happenning not on mob's spawn, but some time after. You can see the comparison of behavior between L2OFF and L2jOrion on videos below: L2OFF (AdvExt) aggro - https://somup.com/c3fDQyOZlR L2jOrion aggro - https://somup.com/c3fDQvOZl8
  5. 1 point
    There is no 'Hot Springs Lure' item in Goddard fisherman store so it is impossible to contest the clanhall (not sure if it is working at all here) Expected result (L2OFF):
  6. 1 point
    The model of boss Core should be on the floor platform, not in the air Actual Result: Expected Result (L2OFF AdvExt):
  7. 1 point
    Hi , found a bug on NPC Black Judge on test Server
  8. 1 point
    Here is the manually cleaned namelist.txt for bots I've removed the following: weird names like `11111`, `sdfsdfsdf` doubling names like `name1`, `name2`, `name3` restricted names like `nigger`, `nazi` Almost 4k names removed so now the list looks more real names like. Ofc not all weird names removed, but I tried my best to walk through all 32k names and clean everything weird. namelist.txt
  9. 1 point
    Steps: Open admin panel > Game > Castles/CH > any castle Click 'Set Siege Time' button Actual Result: Window with message 'Html was too long` Expected Result: There should be window with ability to set day/hour/minute for castle siege. Screenshot:
  10. 1 point
    There are a lot of errors appeared when I enabled and configured bots for my server. Bots are created and looks functioning, but that flood in error log is annoying. Here are the examples of errors java.lang.NullPointerException: Cannot invoke "l2jorion.game.model.L2Skill.getEffects(l2jorion.game.model.L2Character, l2jorion.game.model.L2Character)" because the return value of "l2jorion.game.datatables.SkillTable.getInfo(int, int)" is null at l2jorion.bots.ai.FakePlayerAI.applyDefaultBuffs(FakePlayerAI.java:88) at l2jorion.bots.ai.classes.newbie.ElvenMageAI.thinkAndAct(ElvenMageAI.java:34) at l2jorion.bots.task.AITask.lambda$run$1(AITask.java:27) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.ArrayList$SubList$2.forEachRemaining(ArrayList.java:1481) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at l2jorion.bots.task.AITask.run(AITask.java:27) at l2jorion.game.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:57) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) java.lang.NullPointerException: Cannot invoke "l2jorion.game.model.L2Skill.getCastRange()" because "skill" is null at l2jorion.bots.ai.CombatAI.waitAndPickAvailablePrioritisedSpell(CombatAI.java:526) at l2jorion.bots.ai.CombatAI.getRandomAvailableMageSpellForTarget(CombatAI.java:514) at l2jorion.bots.ai.CombatAI.tryAttackingUsingMageOffensiveSkill(CombatAI.java:33) at l2jorion.bots.ai.classes.newbie.ElvenMageAI.thinkAndAct(ElvenMageAI.java:37) at l2jorion.bots.task.AITask.lambda$run$1(AITask.java:27) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.ArrayList$SubList$2.forEachRemaining(ArrayList.java:1481) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at l2jorion.bots.task.AITask.run(AITask.java:27) at l2jorion.game.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:57) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) Attaching also my bot.ini file. bot.ini
  11. 1 point
    Hi @Vilmis, Can you check this QUEST_COMPLETE thing? I think it's not working at all. Thanks! <achievement type="QUEST_COMPLETE" name="Quest" icon="icon.etc_scroll_gray_i00" desc="Complete %required% amount of quest(s)."> <stage lvl="1" required="5" reward="57" count="1000"/> <stage lvl="2" required="10" reward="57" count="1000"/> <stage lvl="3" required="25" reward="57" count="1000"/> <stage lvl="4" required="50" reward="57" count="1000"/> <stage lvl="5" required="100" reward="57" count="1000"/> </achievement>
  12. 1 point
  13. 1 point
    When you go on stairs in Aden (center) you have freeeze and you must use unstuck. I think is geodata problem
  14. 1 point
    Clan Leader and Clan Members can't use Devasted Castle Clan Hall shop

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