nikolas
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Everything posted by nikolas
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Здравствуйте, я нашел пару ошибок, может вы знаете как их исправить или сделаете это в следующих обновлениях 1.Антарас он вообще не восстанавливает ману, регенерация хп не увеличивается на 50 и 25% хп 2. Регенерация Valakas Mp работает должным образом, но hp по-прежнему не восстанавливается вообще. 3.Беном, во время физической атаки, бесконечно бросает соэ но ничего не происходит, я даже пытался убрать этот навык для него, но он все равно его использует 4.Все 4 рейдовых босса на квесте за 4 гоблса имеют статус квестового монстра и настройка дропа на них действует как монстр, хотя они должны быть похожи на RB, если вы измените статус на базе на рейдового босса, квест перестает работать 5.Фринтецца не дает дебаффа, в котором персонаж в лагере танцует. 6.Проблема с геоданными в катакомбах, если вы соберете толпу и встанете в том месте, которое показано на картинке, то вы перестанете видеть монстров, все зависит от того, под каким углом вы стоите
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i think this is not working properly # Show Welcome PM on start PMWelcomeShow = True PMServerName = L2jOrion PMText1 = Hello PMText2 = Vote for us every 24h I use Changeset #26 | Revision #845
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I checked this bug there is on your test server I stand and I don’t see the mob that is standing in front of the me, he also doesn’t see me, although the mob that stands a little further sees me
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they move very slowly, just stand in the center of the room for 5 or 10 minutes and you will see
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here in these pictures, during the farming of the boss, there are NPCs, but they should not move, they always remain in place, but now they start moving towards the character who attacks the boss
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grand boss announcements Сore writes like a raid boss, although he should write grandBOSS Antqeen appears without an announcement at all, and Zaken also, although I won’t say for sure check it out best
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check the pictures on the frinteza, they don't stand still but start moving towards the character, it looks funny because physically you only see the name of the picture that is slowly crawling towards you
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# Cruma Tower maximum allowed level to enter # Retail: 56 Level CrumaTowerLevelRestrict = 57 Hello, there is an error in setting up the entrance to the room, if you put 56 lvl, then in fact you will enter only 55, it turns out you need to put 57 in the config and change it to 56 in html.
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6.Problem with geodata in the catacombs, if you gather a crowd and stand in the place shown in the picture, then you will stop seeing monsters, it all depends on what angle you are standing at STATUS: Checked -> Waiting - I need location (/loc) of this place from screenshot. here is an example but it happens in all the catacombs in the big room
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4. All 4 raid bosses on the quest for 4 gobles have the status of a quest monster and the drop setting on them acts like a monster, although they should be like RB, if you change the status at the base to a raid boss, the quest stops workingSTATUS: Checked -> False - They are raid bosses and it's part of 4Sepulcher system. this is a raid boss, only the drop setting from it works like with regular monsters, that is, if I change RateDropItems = 100, then the drop from these raid bosses will be x100, but it needs to be like for ItemsRaid = hopefully understandable I explained, just increase the drop rate for mobs and you will see that the drop from these rb will increase
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Sometimes after a restart, nothing drops from the first killed monster, and if this monster appears after the kill, then the drop will be noticed repeatedly by players
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or for example after restart the time of murder and the respawn time of the frinteza disappear in the database, and also in the game .boss we see the time of the kill: -------
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which of these looks like a lie? just check randomly any item from this list, i can add more but do at least this