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Vilmis

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Posts posted by Vilmis


  1. 58 minutes ago, Coffee said:

    The bug that i reported in the Geodata 

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    . Is still in the last Version . 
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    Did you check this issue on our test server?


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    L2jOrion Server Files Updates (Changeset 29 | Revision 965)


    BUGS / CORRECTIONS

    • ADDED - Missing spoil drop to Forgotten Crewman (39) and Vagabond Of The Ruins (40).
    • FIXED - Skill: Item Skill: Hold (3190). It did not have the range before.
    • FIXED - Skill: Item Festive Sweeper (444). It had the visual bug of double same item in inventory.
    • FIXED - Signet skills. They can't do damage or somehow effect party members, clan/alliance members etc (Like LOFF).
    • FIXED - Death Penalty bug if the event's place is in peace zone.
    • FIXED - Debuff will work on pets if the event's place is in peace zone.
    • FIXED - Double revive bug in the events DM and CTF.
    • FIXED - Heal bug on teleport after revive in the events DM and CTF.
    • FIXED - Cooltime issue.
    • FIXED - Antharas's hp/mp regenaration. (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
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       )
    • FIXED - Benom's teleport skills. (Thanks to
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       for the report: 
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       )
    • FIXED - Frintezza's dance skill. (Thanks to
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       for the report: 
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       )
    • FIXED - Raid Boss's rates for The Four Sepulchers bosses. Before it worked like rates for simple monsters. (Thanks to
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       for the report: 
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       )
    • FIXED - Missing The grand bosses spawn announcements.  (Thanks to
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       for the report: 
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       )
    • FIXED - Can not see target issue in corners or next to walls. (Thanks to
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       for the report: 
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       )
    • FIXED - Custom PM on character startup. (Thanks to
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       for the report: 
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       )
    • FIXED - Creature: Judge of Light. It had wrong AI type: fighter and it was changed to archer.
    • FIXED - Wrong attack range of some creatures (Like L2OFF).
    • FIXED - Some the Boss skills (Like L2OFF).
    • FIXED - MOS doors. They should be unlocked by skill and not by item. (Like L2OFF). (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report.

    ADDONS

    • UPDATED - The Events:
      • TVT: 
        • ADDED -  Config: remove or leave the buffs on die.
        • ADDED - Config: remove or leave the cubics on event start.
        • ADDED - Config: List of prohibited classes by id.
        • REMOVED - Config: DMAllowedHealerClasses.
        • ADDED - Config: No reward for tie match.
        • ADDED - Config: Special buffs system for mage and fighter.
      • DM: 
        • ADDED -  Config: remove or leave the buffs on die.
        • ADDED - Config: remove or leave the cubics on event start.
        • ADDED - Config: List of prohibited classes by id.
        • ADDED - Config: No reward for tie match.
        • ADDED - Config: Special buffs system for mage and fighter.
        • ADDED - Config: Spawn/respawn locations from special list. From now on you can create your own location points on //dmevent command.
      • CTF: 
        • ADDED -  Config: remove or leave the buffs on die.
        • ADDED - Config: remove or leave the cubics on event start.
        • ADDED - Config: List of prohibited classes by id.
        • ADDED - Config: No reward for tie match.
        • ADDED - Config: Special buffs system for mage and fighter.
    • MOVED - 2 config files dressme.ini and sellbuffs.ini from Config/custom folder to Config/mods.
    • UPDATED - Extractable items system. From now on we have 2 types: 1. Random item from list by chance. 2. All items from list by chance.
    • ADDED - Config: SpawnCharMaxOffset for Custom Spawn of Character.
    • ADDED - Config for our donate system and if you use our donate system you will need to activate this config.
    • UPDATED - The Autofarm engine:
      • IMPROVED - auto targeting system.
      • IMPROVED - auto finding targets.
      • IMPROVED - Movements.
      • IMPROVED - Skills using.
      • FIXED - Stuck on some actions.

    OPTIMIZATION

    • IMPROVED - Geodata engine.  

    • Submitter
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    • Submitted
      05/30/23
    • Category
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    • Like 1

  3. BUGS / CORRECTIONS

    • ADDED - Missing spoil drop to Forgotten Crewman (39) and Vagabond Of The Ruins (40).
    • FIXED - Skill: Item Skill: Hold (3190). It did not have the range before.
    • FIXED - Skill: Item Festive Sweeper (444). It had the visual bug of double same item in inventory.
    • FIXED - Signet skills. They can't do damage or somehow effect party members, clan/alliance members etc (Like LOFF).
    • FIXED - Death Penalty bug if the event's place is in peace zone.
    • FIXED - Debuff will work on pets if the event's place is in peace zone.
    • FIXED - Double revive bug in the events DM and CTF.
    • FIXED - Heal bug on teleport after revive in the events DM and CTF.
    • FIXED - Cooltime issue.
    • FIXED - Antharas's hp/mp regenaration. (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       )
    • FIXED - Benom's teleport skills. (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       )
    • FIXED - Frintezza's dance skill. (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       )
    • FIXED - Raid Boss's rates for The Four Sepulchers bosses. Before it worked like rates for simple monsters. (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       )
    • FIXED - Missing The grand bosses spawn announcements.  (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       )
    • FIXED - Can not see target issue in corners or next to walls. (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       )
    • FIXED - Custom PM on character startup. (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report: 
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       )
    • FIXED - Creature: Judge of Light. It had wrong AI type: fighter and it was changed to archer.
    • FIXED - Wrong attack range of some creatures (Like L2OFF).
    • FIXED - Some the Boss skills (Like L2OFF).
    • FIXED - MOS doors. They should be unlocked by skill and not by item. (Like L2OFF). (Thanks to
      You must be signed in to view the link content in this post. Please Sign In or Sign Up.
       for the report.

    ADDONS

    • UPDATED - The Events:
      • TVT: 
        • ADDED -  Config: remove or leave the buffs on die.
        • ADDED - Config: remove or leave the cubics on event start.
        • ADDED - Config: List of prohibited classes by id.
        • REMOVED - Config: DMAllowedHealerClasses.
        • ADDED - Config: No reward for tie match.
        • ADDED - Config: Special buffs system for mage and fighter.
      • DM: 
        • ADDED -  Config: remove or leave the buffs on die.
        • ADDED - Config: remove or leave the cubics on event start.
        • ADDED - Config: List of prohibited classes by id.
        • ADDED - Config: No reward for tie match.
        • ADDED - Config: Special buffs system for mage and fighter.
        • ADDED - Config: Spawn/respawn locations from special list. From now on you can create your own location points on //dmevent command.
      • CTF: 
        • ADDED -  Config: remove or leave the buffs on die.
        • ADDED - Config: remove or leave the cubics on event start.
        • ADDED - Config: List of prohibited classes by id.
        • ADDED - Config: No reward for tie match.
        • ADDED - Config: Special buffs system for mage and fighter.
    • MOVED - 2 config files dressme.ini and sellbuffs.ini from Config/custom folder to Config/mods.
    • UPDATED - Extractable items system. From now on we have 2 types: 1. Random item from list by chance. 2. All items from list by chance.
    • ADDED - Config: SpawnCharMaxOffset for Custom Spawn of Character.
    • ADDED - Config for our donate system and if you use our donate system you will need to activate this config.
    • UPDATED - The Autofarm engine:
      • IMPROVED - auto targeting system.
      • IMPROVED - auto finding targets.
      • IMPROVED - Movements.
      • IMPROVED - Skills using.
      • FIXED - Stuck on some actions.

    OPTIMIZATION

    • IMPROVED - Geodata engine.  

  4. 12 hours ago, nikolas said:

    I checked this bug there is on your test server I stand and I don’t see the mob that is standing in front of the me, he also doesn’t see me, although the mob that stands a little further sees me

    Shot00025.jpg

    STATUS: Checked -> Fixed - Improved geodata engine.

     

    10 hours ago, nikolas said:

    i think this is not working properly

    # Show Welcome PM on start
    PMWelcomeShow = True
    PMServerName = L2jOrion
    PMText1 = Hello
    PMText2 = Vote for us every 24h

    I use  

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    95.jpg

    STATUS: Checked -> Fixed - Now it looks like real PM.


  5. 1 hour ago, nikolas said:

    they move very slowly, just stand in the center of the room for 5 or 10 minutes and you will see

    No, nothing. They even have 0 walk/run speed.


  6. 2 hours ago, nikolas said:

    here in these pictures, during the farming of the boss, there are NPCs, but they should not move, they always remain in place, but now they start moving towards the character who attacks the boss

    12.jpg

    Are you talking about Evil Spirit?


  7. 38 minutes ago, nikolas said:

    # Cruma Tower maximum allowed level to enter
    # Retail: 56 Level
    CrumaTowerLevelRestrict =
    57 Hello, there is an error in setting up the entrance to the room, if you put 56 lvl, then in fact you will enter only 55, it turns out you need to put 57 in the config and change it to 56 in html.

     

     

    STATUS: Checked -> Fixed - Everything is fine. Just wrong description of config that is corrected now. Read what shows htm file which means 56 level or above.

    35 minutes ago, nikolas said:

    check the pictures on the frinteza, they don't stand still but start moving towards the character, it looks funny because physically you only see the name of the picture that is slowly crawling towards you

    STATUS: Checked -> Waiting
    What pictures? Also, check the private messages - I asked you to check 1 geodata thing in test server, but you ignored it.

     

    28 minutes ago, nikolas said:

    grand boss announcements
    Сore writes like a raid boss, although he should write grandBOSS
    Antqeen  appears without an announcement at all, and Zaken also, although I won’t say for sure
    check it out best

    25.jpg

    STATUS: Checked -> Fixed


  8. On 5/17/2023 at 11:01 PM, nikolas said:

    Sometimes after a restart, nothing drops from the first killed monster, and if this monster appears after the kill, then the drop will be noticed repeatedly by players

    I'll need some kind of video clip for this. It might be that this bug works in your server only. It worked fine after every server restart in test server. Check your game console log.

    On 5/17/2023 at 11:07 PM, nikolas said:

    4. All 4 raid bosses on the quest for 4 gobles have the status of a quest monster and the drop setting on them acts like a monster, although they should be like RB, if you change the status at the base to a raid boss, the quest stops working
    STATUS: Checked -> False - They are raid bosses and it's part of 4Sepulcher system. 

    this is a raid boss, only the drop setting from it works like with regular monsters, that is, if I change RateDropItems = 100, then the drop from these raid bosses will be x100, but it needs to be like for ItemsRaid = hopefully understandable I explained, just increase the drop rate for mobs and you will see that the drop from these rb will increase

    STATUS: Checked -> Fixed

    On 5/17/2023 at 11:21 PM, nikolas said:

    6.Problem with geodata in the catacombs, if you gather a crowd and stand in the place shown in the picture, then you will stop seeing monsters, it all depends on what angle you are standing at 
    STATUS: Checked -> Waiting - I need location (/loc) of this place from screenshot.

    here is an example but it happens in all the catacombs in the big room

     

    omen.png

    STATUS: Checked ->  Pending

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     could you check this in our test server? I need to know it's better or no.


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    1. Antharas does not restore mana at all, hp regeneration does not increase by 50 and 25% hp
    STATUS: Checked -> Fixed.

    2. Valakas Mp regen works properly, but hp still doesn't regenerate at all.
    STATUS: Checked -> False - Hp regeneration worked.

    3. Benom, during a physical attack, endlessly throws soe but nothing happens, I even tried to remove this skill for him, but he still uses it
    STATUS: Checked -> Fixed.

    4. All 4 raid bosses on the quest for 4 gobles have the status of a quest monster and the drop setting on them acts like a monster, although they should be like RB, if you change the status at the base to a raid boss, the quest stops working
    STATUS: Checked -> False - They are raid bosses and it's part of 4Sepulcher system. 

    5. Frintezza does not give a debuff in which the character in the camp dances.
    STATUS: Checked -> Fixed.

    6.Problem with geodata in the catacombs, if you gather a crowd and stand in the place shown in the picture, then you will stop seeing monsters, it all depends on what angle you are standing at 
    STATUS: Checked -> Waiting - I need location (/loc) of this place from screenshot.


  10. 1 minute ago, nikolas said:

    I can't check this.The first time a mob is killed(like after restart) mob drops nothing.. every mob is like this.

    What are you talking about? I need more details. Like after restart you mean like after server restart or character restart? 


  11. 14 hours ago, nikolas said:

    which of these looks like a lie? just check randomly any item from this list, i can add more but do at least this

    I did not say it's a lie. Anyway, I'll check them all and let you know. It might be I'll need some more information.
    Also, before reporting something you should check that bug in our test server if that's possible.


  12. 7 hours ago, l235 said:

    Hello, I found a couple of errors, maybe you know how to fix them or you will do it in the next updates

    1. Antharas does not restore mana at all, hp regeneration does not increase by 50 and 25% hp

    2. Valakas Mp regen works properly, but hp still doesn't regenerate at all.

    . 3. Benom, during a physical attack, endlessly throws soe but nothing happens, I even tried to remove this skill for him, but he still uses it

    4. All 4 raid bosses on the quest for 4 gobles have the status of a quest monster and the drop setting on them acts like a monster, although they should be like RB, if you change the status at the base to a raid boss, the quest stops working

    5.Frintezza does not give a debuff in which the character in the camp dances.

    6.Problem with geodata in the catacombs, if you gather a crowd and stand in the place shown in the picture, then you will stop seeing monsters, it all depends on what angle you are standing at 

    Thank you, but how to use „Google“ translator I know too, but not this was most important. ;)
    However, I'll check them all. Some of them seem like just a guess or false. I will compare to L2OFF files.


  13. On 5/13/2023 at 10:54 PM, demzyragga said:

    hello i need to find a file equal to summonitems csv for the agathion summoning insert item and when i click on it it does not invoke.

    how would it be here? i know how to do it from XML

    Did you try to add to summon_items.csv file?


  14. On 5/14/2023 at 1:05 AM, demzyragga said:

    when adding in data / skills XML does not appear in the game when adding it with the GM or adding it when equipping an item does not appear in assets either.

    What skill you're trying add?


  15. On 5/7/2023 at 2:46 AM, demzyragga said:

    how to create custom npc? i don't see any xml to create an npc

    Hello,
    The answer is manually. Just use any another as an example. 
    Also, you don't need xml file. You must add npc to database -> custom_npc table and to datapack side htm file. If you have any more questions you can ask here.

  16. Lag?


    On 5/6/2023 at 10:12 AM, Ranil said:

    Let's try it with 1 gameserver and report back

    So, anything new?

  17. Lag?


    7 minutes ago, Ranil said:

    Hello, I have a problem where the game freezes for about 0.5 seconds every 10-15 seconds.  I tried with original client, but it didn't solve the problem.  Maybe what setting is possible on the server side?  I tried with 2 vps.  There are currently 2 game servers running.
     

    My vps 4 core, 8 gb ram

    Thanks

    Hello,
    I would recommend to try server pack with default settings, database, because nobody except you reported something like this. It might be a problem of settings. Also, what game console shows? There could be some kind of spam/flood - errors.
    Btw, did you try this with 1 server of 2 offline? Maybe your vps is not powerful enough for 2 servers?


  18. On 4/21/2023 at 10:14 PM, l235 said:

    iconerror.jpg

    When I add the weapons and custom I made, the picture of the items does not appear, or the irrelevant pictures appear and they appear black. How can I edit them?

    database -> item_icons table. You need add here this item icon url/address

    • Like 1

  19. On 4/21/2023 at 9:21 PM, l235 said:

    My html knowledge is not very good, how can I activate this code, I can make customizations on the community screen, but how can I run it exactly?

    You need edit this file \data\html\CommunityBoard\top\index.htm


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