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Orion Project - Server Files

l235

Gameserverthread: Login terminated the connection. error

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hello, I am getting the error in the picture in the loginserver client. I'm writing the loginserver and gameserver client details. Can anyone help with the issue? note: There is no problem. The clients are running fine but this might trigger something.

LoginServer network/


# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = xxxx.servegame.com

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = xxxx.servegame.com

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) Β 
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs Β 
LoginHostname = xxx.servegame.com

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver = Β com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/

# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = ------
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 1000

# Default: 0
MaximumDbIdleTime = 0

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = False
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50

# The lifetime of the session with the login server.Β 
SessionTTL = 25000
MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = False

# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server! Β =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False

# =============================================================
# Anti Bruteforce protection.
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minuteΒ 
BrutBanIpTime = 1

# =============================================================
# Debugging packets
# =============================================================
DebugPackets = False

----------------------------------------------------------------------------------------------------------------------------------------------------

Gameserver Network


# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = xxxx.servegame.com
GameserverPort = 7777

# Configure your external ip
ExternalHostname = xxxx.servegame.com

# Configure your internal ip
InternalHostname = xxxx.servegame.com

# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = xxxx.servegame.com

# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/

# Database name
GameserverDB = ----
LoginserverDB = -----

# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = ------
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 1000

# Default: 0
MaximumDbIdleTime = 0

# The timeout before the single connection must be closed (in ms)
# 0 - off
SingleConnectionTimeOutDb = 1000

# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = False
RemoteWhoSendTrash = False
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12

# Datapack folder
# To exacute the server under debugger with eclipse use:
# or point the folder directly to your server.
DatapackRoot = .

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12 hours ago, l235 said:

hello, I am getting the error in the picture in the loginserver client. I'm writing the loginserver and gameserver client details. Can anyone help with the issue? note: There is no problem. The clients are running fine but this might trigger something.

LoginServer network/


# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = xxxx.servegame.com

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = xxxx.servegame.com

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) Β 
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs Β 
LoginHostname = * <--- leave default which is *

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver = Β com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/

# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = ------
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 1000

# Default: 0
MaximumDbIdleTime = 0

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = False
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50

# The lifetime of the session with the login server.Β 
SessionTTL = 25000
MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = False

# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server! Β =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False

# =============================================================
# Anti Bruteforce protection.
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minuteΒ 
BrutBanIpTime = 1

# =============================================================
# Debugging packets
# =============================================================
DebugPackets = False

----------------------------------------------------------------------------------------------------------------------------------------------------

Gameserver Network


# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = * <--- leave default which is *
GameserverPort = 7777

# Configure your external ip
ExternalHostname = xxxx.servegame.com

# Configure your internal ip
InternalHostname = xxxx.servegame.com

# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = localhostΒ <--- leave default which is localhost

# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/

# Database name
GameserverDB = ----
LoginserverDB = -----

# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = ------
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 1000

# Default: 0
MaximumDbIdleTime = 0

# The timeout before the single connection must be closed (in ms)
# 0 - off
SingleConnectionTimeOutDb = 1000

# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = False
RemoteWhoSendTrash = False
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12

# Datapack folder
# To exacute the server under debugger with eclipse use:
# or point the folder directly to your server.
DatapackRoot = .

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Hello,
It seems like the connectionΒ constantly breaks off between login and game servers which means it might beΒ bad configuration.
First of all, you should change some settings and I already marked what you have to change. Actually, just do reverse to default and check itΒ again.
Β 

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Thank you for your reply, I changed the places you said to the same, I get this error after connecting the website to the server,the problem still continues

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1 hour ago, l235 said:

Thank you for your reply, I changed the places you said to the same, I get this error after connecting the website to the server,the problem still continues

Send DM to me. I wanna check this via Team Viewer or Anydesk. It's the first time when I see something like that.

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this problem is solved by vilmis, thank you

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4 hours ago, l235 said:

this problem is solved by vilmis, thank you

You're welcome.
Topic locked.

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