valentina Β Β 0 Posted January 19, 2023 (edited) Add restriction to Healers classes in events (TvT, CTF, DM)Β Change Raid Boss *killed_time*Β toΒ *next_respawn* in .boss command Add pathnodeΒ ( Mobs are below the ground and inside the walls )Β Edited January 25, 2023 by valentina Share this post Link to post Share on other sites
Damon Β Β 40 Posted February 17, 2023 On 1/19/2023 at 8:12 AM, valentina said: Add restriction to Healers classes in events (TvT, CTF, DM)Β Change Raid Boss *killed_time*Β toΒ *next_respawn* in .boss command Add pathnodeΒ ( Mobs are below the ground and inside the walls )Β This geo-engine doesn't useΒ pathnodes and this is not theΒ Β reason why you noticed something like that in your server. Β If some kind of monsters are below the ground might be 2Β reasons:Β 1. Bad configuration of server. 2. You don't use our geodata files. But if you can find the same places in our test server then please report it to us. Send screenshots or coordinatesΒ of locationΒ and we'll check it. Other suggestions will be added soon. Share this post Link to post Share on other sites
Damon Β Β 40 Posted February 17, 2023 23 hours ago, JohnyZ said: Totaly agree What you totally agree with? Share this post Link to post Share on other sites
JohnyZ Β Β 0 Posted March 12, 2023 Hello, I agree with these points on new update: Add restriction to Healers classes in events (TvT, CTF, DM)Β Change Raid Boss *killed_time*Β toΒ *next_respawn* in .boss command Dear admins, when new update will be announced? Share this post Link to post Share on other sites
Goth Β Β 1 Posted March 13, 2023 i wanna suggest something. -add a column in characters tables for count deaths and assists in PvP Β -update the tournament event to convert it into a League, like League of Legends, with this we can create events in our servers given money for example, with automatic ranking with 1.Β WDT Rate (Win/Defeat/Ties) 2. DPF (Damage per Fight) β Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9. 3. Total Damage Caused 4. Damage Caused β Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9. 5. Total Kills 6.Β Total Kills β Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9. 7. Total Wins β Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9. 8.Β Total Losses β Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9. 9.Β Total draws β Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9. All fights are instantiated what gives the freedom to have several fights happen in the same place without the players of different fights interfering in their respective fights. Fairer fights giving 3 ways to win a fight 1. Having the most live members on your team. 2.Β Having dealt more damage than the opposing team at the end of the fight countdown. 3.Β If one or more members of the enemy team is out of the combat zone for more than 10 seconds Share this post Link to post Share on other sites