Litu Β Β 2 Posted May 5, 2021 Exists any possibility to implements this skill? Share this post Link to post Share on other sites
Vilmis Β Β 523 Posted May 6, 2021 9 hours ago, Litu said: Exists any possibility to implements this skill? Yes, but it needs client support for icon and skill description. Also, add skill's stats from server side Share this post Link to post Share on other sites
Litu Β Β 2 Posted May 6, 2021 (edited) I implemented but i cant give character stat for summon Edited May 6, 2021 by Litu Share this post Link to post Share on other sites
Vilmis Β Β 523 Posted May 6, 2021 2 hours ago, Litu said: I implemented but i cant give character stat for summon Show me this skill how did you add it? Copy-paste here. Share this post Link to post Share on other sites
Litu Β Β 2 Posted May 6, 2021 <skill id="1557" levels="1" name="Servitor Share"> <set name="aggroPoints" val="669" />Β <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="true" /> <set name="magicLvl" val="83" /> <set name="mpConsume" val="35" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="60000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_PET" /> <for> <effect name="Buff" abnormalTime="7200" val="0" abnormalLvl="1" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="1.5" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="maxHp" val="1.1" /> <mul order="0x30" stat="maxMp" val="1.1" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="pAtkSpd" val="1.1" /> <mul order="0x30" stat="mAtkSpd" val="1.03" /> </effect> </for> ----------------------------------------------- but, the status get, for example, 50% patk from pet... but i need 50% summoners' patk to pet patk Share this post Link to post Share on other sites
Vilmis Β Β 523 Posted May 6, 2021 <skill id="1557" levels="1" name="Servitor Share"> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="true" /> <set name="magicLvl" val="76" /> <set name="mpConsume" val="35" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="60000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_PETο»Ώ" /> <for> <effect name="Buff" time="7200" count="1" val="0" stackOrder="1" stackType="multi_buff"> <mul order="0x30"ο»Ώ stat="pAtk" val="1.5" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="maxHp" val="1.1" /> <mul order="0x30" stat="maxMp" val="1.1" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="pAtkSpd" val="1.1" /> <mul order="0x30" stat="mAtkSpd" val="1.03" /> </effect> </for> </skill> Try add this one. I corrected a little bit. Now should work. Share this post Link to post Share on other sites
Litu Β Β 2 Posted May 7, 2021 Your xml get 50% from summons patk... i need share 50% from caster to summon Share this post Link to post Share on other sites
Vilmis Β Β 523 Posted May 7, 2021 15 minutes ago, Litu said: Your xml get 50% from summons patk... i need share 50% from caster to summon In this case without core support it can not be done. Share this post Link to post Share on other sites