Jump to content

Orion Project - Server Files

Leaderboard


Popular Content

Showing content with the highest reputation since 06/04/22 in all areas

  1. 4 points

    Version 1.0.30

    709 downloads

    L2jOrion Server Files (Changeset 30 | Revision 1087) [IP BINDING]

    39.99 GBP

  2. 4 points

    Version 1.0.0

    18 downloads

    Features: Bought items go straight away to inventory (no need character restart). Payment methods: Paypal, Paygol and Paysera. 1 system for more than 1 server. Login, Registration, Password recovery. Player services (unstuck, change name, changelvl). Shop. Enchant items. Augmentation. Admin CP. All features you don't want to use possible turn off. Demo: http://test.l2jorion.com Username and password can be same as test server. Donate System connected to our test server. Installation: Min required MySQL version: 5.5 Min required PHP version: 7.0 Inside archive - database SQL file for database installation. config/database.php - insert your data. If you have any question just contact us. Also, we can help you to install this system.

    44.99 GBP

  3. 3 points

    Version 1.0.30

    75 downloads

    L2jOrion Server Files (Changeset 30 | Revision 1087) [NO IP BINDING]

    79.99 GBP

  4. 3 points
    Here is the manually cleaned namelist.txt for bots I've removed the following: weird names like `11111`, `sdfsdfsdf` doubling names like `name1`, `name2`, `name3` restricted names like `nigger`, `nazi` Almost 4k names removed so now the list looks more real names like. Ofc not all weird names removed, but I tried my best to walk through all 32k names and clean everything weird. namelist.txt
  5. 2 points

    Version 1.0.29

    36 downloads

    BUGS / CORRECTIONS ADDED - Missing spoil drop to Forgotten Crewman (39) and Vagabond Of The Ruins (40). FIXED - Skill: Item Skill: Hold (3190). It did not have the range before. FIXED - Skill: Item Festive Sweeper (444). It had the visual bug of double same item in inventory. FIXED - Signet skills. They can't do damage or somehow effect party members, clan/alliance members etc (Like LOFF). FIXED - Death Penalty bug if the event's place is in peace zone. FIXED - Debuff will work on pets if the event's place is in peace zone. FIXED - Double revive bug in the events DM and CTF. FIXED - Heal bug on teleport after revive in the events DM and CTF. FIXED - Cooltime issue. FIXED - Antharas's hp/mp regenaration. (Thanks to @nikolas for the report: https://www.l2jorion.com/index.php?/topic/365-need-fix/ ) FIXED - Benom's teleport skills. (Thanks to @nikolas for the report: https://www.l2jorion.com/index.php?/topic/365-need-fix/ ) FIXED - Frintezza's dance skill. (Thanks to @nikolas for the report: https://www.l2jorion.com/index.php?/topic/365-need-fix/ ) FIXED - Raid Boss's rates for The Four Sepulchers bosses. Before it worked like rates for simple monsters. (Thanks to @nikolas for the report: https://www.l2jorion.com/index.php?/topic/365-need-fix/ ) FIXED - Missing The grand bosses spawn announcements. (Thanks to @nikolas for the report: https://www.l2jorion.com/index.php?/topic/365-need-fix/ ) FIXED - Can not see target issue in corners or next to walls. (Thanks to @nikolas for the report: https://www.l2jorion.com/index.php?/topic/365-need-fix/ ) FIXED - Custom PM on character startup. (Thanks to @nikolas for the report: https://www.l2jorion.com/index.php?/topic/365-need-fix/ ) FIXED - Creature: Judge of Light. It had wrong AI type: fighter and it was changed to archer. FIXED - Wrong attack range of some creatures (Like L2OFF). FIXED - Some the Boss skills (Like L2OFF). FIXED - MOS doors. They should be unlocked by skill and not by item. (Like L2OFF). (Thanks to @Maetrik for the report. ADDONS UPDATED - The Events: TVT: ADDED - Config: remove or leave the buffs on die. ADDED - Config: remove or leave the cubics on event start. ADDED - Config: List of prohibited classes by id. REMOVED - Config: DMAllowedHealerClasses. ADDED - Config: No reward for tie match. ADDED - Config: Special buffs system for mage and fighter. DM: ADDED - Config: remove or leave the buffs on die. ADDED - Config: remove or leave the cubics on event start. ADDED - Config: List of prohibited classes by id. ADDED - Config: No reward for tie match. ADDED - Config: Special buffs system for mage and fighter. ADDED - Config: Spawn/respawn locations from special list. From now on you can create your own location points on //dmevent command. CTF: ADDED - Config: remove or leave the buffs on die. ADDED - Config: remove or leave the cubics on event start. ADDED - Config: List of prohibited classes by id. ADDED - Config: No reward for tie match. ADDED - Config: Special buffs system for mage and fighter. MOVED - 2 config files dressme.ini and sellbuffs.ini from Config/custom folder to Config/mods. UPDATED - Extractable items system. From now on we have 2 types: 1. Random item from list by chance. 2. All items from list by chance. ADDED - Config: SpawnCharMaxOffset for Custom Spawn of Character. ADDED - Config for our donate system and if you use our donate system you will need to activate this config. UPDATED - The Autofarm engine: IMPROVED - auto targeting system. IMPROVED - auto finding targets. IMPROVED - Movements. IMPROVED - Skills using. FIXED - Stuck on some actions. OPTIMIZATION IMPROVED - Geodata engine.

    Free

  6. 2 points
    Hey guys. Sharing my botRandomWalk.xml file with added a lot of coordinates for walkers There are coords for Talking Island Village Elven Village Dark Elven Village Dwarven Village Orc Village Gludin Village Gludio Town Dion Town Giran Town botRandomWalk.xml
  7. 2 points

    Version 1.0.0

    21 downloads

    New Strider and Wyvern for Interlude

    Free

  8. 2 points

    Version 1.0.0

    34 downloads

    Dynasty weapons + armors adapted to Orion.

    Free

  9. 2 points

    Version 1.0.0

    175 downloads

    MySQL 5.5.27 (Windows x64)

    Free

  10. 1 point

    Version 1.0.30

    13 downloads

    *** Everyone gets full support, help, fixes and updates. *** If you purchased the server pack before - you can get the source code cheaper as much as you paid for server pack. Contact us. *** If you purchased the source code before - contact us. UPDATES: https://www.l2jorion.com/index.php?/forum/21-updates/

    199.99 GBP

  11. 1 point
    I noticed the issue when your skill could be used even if you actually have not activated it via clicking it's icon or pressing a key. So the steps to reproduce are: Target any mob Press key to activate it and hold it pressing until mob dies target another mob do the autoattack and DO NOT press any other skill keys Actual result: Skill is included in attack sequence order for the second mob as well even if it is not needed Expected result: Attack sequence of skills/actions (which have been activated while mob-1 was alive) should be wiped after the first mob dies. I've checked this behavior on C4 PTS and it works as expected. VIDEO RECORDING - here you can see I pressed and held the key for the first mob, but then I have not pressed any skill for the second one and IronPunch has been used after couple of autoattacks (so it is even was not the first action in attack sequence) P.S. it is not related to the latest fix of soulshots sequence. I've checked with old and new core files and issue is present in both versions.
  12. 1 point
    Actual result: When aggressive mob appears and character is in aggro range the mob starts to attack immediately on spawn. The same situation with social mobs. If you're attacking mob-1 and then mob-2 (social to 1) appears nearby it starts to attack immediately. Expected result: Aggro/social mob should have some inner cooldown on "scanning" the targets to attack in aggro radius. For example, if character stand in position and aggro mob appears right at chaacter so it shouldn't attack until character moves out of aggro radius and come back to it. Social mob also should "scan" the social radius with cooldown to see if any social mob is being attacked or not and this "scanning" should start happenning not on mob's spawn, but some time after. You can see the comparison of behavior between L2OFF and L2jOrion on videos below: L2OFF (AdvExt) aggro - https://somup.com/c3fDQyOZlR L2jOrion aggro - https://somup.com/c3fDQvOZl8
  13. 1 point
    Steps: Open admin panel > Game > Castles/CH > any castle Click 'Set Siege Time' button Actual Result: Window with message 'Html was too long` Expected Result: There should be window with ability to set day/hour/minute for castle siege. Screenshot:
  14. 1 point
    There are a lot of errors appeared when I enabled and configured bots for my server. Bots are created and looks functioning, but that flood in error log is annoying. Here are the examples of errors java.lang.NullPointerException: Cannot invoke "l2jorion.game.model.L2Skill.getEffects(l2jorion.game.model.L2Character, l2jorion.game.model.L2Character)" because the return value of "l2jorion.game.datatables.SkillTable.getInfo(int, int)" is null at l2jorion.bots.ai.FakePlayerAI.applyDefaultBuffs(FakePlayerAI.java:88) at l2jorion.bots.ai.classes.newbie.ElvenMageAI.thinkAndAct(ElvenMageAI.java:34) at l2jorion.bots.task.AITask.lambda$run$1(AITask.java:27) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.ArrayList$SubList$2.forEachRemaining(ArrayList.java:1481) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at l2jorion.bots.task.AITask.run(AITask.java:27) at l2jorion.game.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:57) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) java.lang.NullPointerException: Cannot invoke "l2jorion.game.model.L2Skill.getCastRange()" because "skill" is null at l2jorion.bots.ai.CombatAI.waitAndPickAvailablePrioritisedSpell(CombatAI.java:526) at l2jorion.bots.ai.CombatAI.getRandomAvailableMageSpellForTarget(CombatAI.java:514) at l2jorion.bots.ai.CombatAI.tryAttackingUsingMageOffensiveSkill(CombatAI.java:33) at l2jorion.bots.ai.classes.newbie.ElvenMageAI.thinkAndAct(ElvenMageAI.java:37) at l2jorion.bots.task.AITask.lambda$run$1(AITask.java:27) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183) at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179) at java.base/java.util.ArrayList$SubList$2.forEachRemaining(ArrayList.java:1481) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) at l2jorion.bots.task.AITask.run(AITask.java:27) at l2jorion.game.thread.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:57) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) Attaching also my bot.ini file. bot.ini
  15. 1 point
  16. 1 point
  17. 1 point

    Version 1.0.25

    68 downloads

    Hello, dear customers I'm back. Sorry for this very late update. I had really busy year - jobs, education and family stuff did not give me enough time for this. I promise to be more active this year and to add an update each month at least. I can assure that this project never be forgotten or abandoned. I was available to answer to all your questions on website and on all other contacts. Stay tuned for all upcoming updates and news. CORRECTIONS UPDATED - Drop and Spoil info on shift+doube click. From now on it's attached to server rates. CORRECTED - Attack/Autoattack on PVP mode. (one click - one hit, autoattack on pvp is removed [Like L2OFF]). Possible turn it off/on. ADDED - Minions for monster "Talakin" near Partisan's Hideaway (Like L2OFF). CORRECTED - Some wrong spawns in the area Valley of Saints. CORRECTED - Level limit for quest β€žWatching Eyesβ€œ (Like L2OFF). ADDONS ADDED - The Squash event. ADDED- Bots engine with newbie, farm, walker and pvp bots. Possible give them clan with crest. Xml and ini files for full editing. ADDED - New commands for admin: //loc, //loc2, //loc3 and //loc4. It saves different types of location to file: game/AdminLocLog.txt. This gonna make faster creation of zone drawing etc. UPDATED - Tournament event: ADDED - Fight for 1x1. CHANGED - The event to auto event by time in config file eventmanager.ini. ADDED - Additional configs: name, description, location, auto spawn npc and event time. ADDED - PvP bots for zone. UPDATED - PvP Random zone: ADDED - Additional configs: Hide player info and give fake name. ADDED - New instance system for zones which means only players in same zone will be available to see you and nothing else. Also, you won't see any other npc, mob or player. ADDED - Possibility add any npc to new instance. It can be mob or npc. Add this for each npc: <npc id="21420" loc="142595,-107296,-3456;20"/> (loc means: x,y,z,respawn time) to every zone in zone/RamdomZone.xml UPDATED - DressMe: ADDED - A new config for dressme command. OPTIMIZATION IMPROVED - Performance and stability. IMPROVED - Server pack secure against exploits and some cheats. BUG FIXES FIXED - Target issue with get Quest from NPC β€žEye of Argosβ€œ (Range from Player to NPC).

    Free

  18. 1 point
    Hi @Vilmis, Can you check this QUEST_COMPLETE thing? I think it's not working at all. Thanks! <achievement type="QUEST_COMPLETE" name="Quest" icon="icon.etc_scroll_gray_i00" desc="Complete %required% amount of quest(s)."> <stage lvl="1" required="5" reward="57" count="1000"/> <stage lvl="2" required="10" reward="57" count="1000"/> <stage lvl="3" required="25" reward="57" count="1000"/> <stage lvl="4" required="50" reward="57" count="1000"/> <stage lvl="5" required="100" reward="57" count="1000"/> </achievement>
  19. 1 point

    Version 1.0.3

    216 downloads

    L2jOrion Server Geodata

    Free

  20. 1 point

    Version 1.0.0

    63 downloads

    Dynasty armors +weapons adapted to Orion.

    Free

  21. 1 point
  22. 1 point

    Version 1.0.0

    110 downloads

    Navicat Premium is a multi-connection database development tool which allows you to connect up to 7 databases within a single application: MySQL, MariaDB, MongoDB, SQL Server, SQLite, Oracle and PostgreSQL, create a quick and easy access to all your databases all at once.

    Free

  23. 1 point

    Version 1.0.0

    173 downloads

    JDK 8u5 (Windows x64)

    Free

  24. 1 point
    When you go on stairs in Aden (center) you have freeeze and you must use unstuck. I think is geodata problem
  25. 1 point
    Development of gm shop along with .shop I'm working on a new html for the npcs custom server, I deposited it will end up available here in the forum.

Γ—